Showing posts with label literacy playshop. Show all posts
Showing posts with label literacy playshop. Show all posts

Saturday, December 21, 2013

Playing Star Wars Under the (Teacher's) Radar

When young children play together in school, they produce action stories with themes that draw upon experiences from their worlds, including themes from their favorite media. When playing heroes and villains, this often involves mock fighting, which can be prohibited in school. Yet children sometimes play these forbidden themes “under the radar”, claiming that a Tinker Toy sword or a gun made of Legos is "just a stick” or “ car” or “design” or anything else in order to turn a pretend weapon into something innocuous and acceptable within the classroom. Of course, this shows so much about the ways children negotiate the complex tensions among peer culture, school culture, and popular culture in ways that allow them to play themes that matter to them. But this pivoting and pretending also shows how play functions as a literacy of fluid action texts.

During one of my studies of literacy play in early childhood classrooms, several boys created paper tubes which they immediately used as light sabers in impromptu Star Wars play but when the teacher approached, they stopped dueling and began swimming the tubes along as "electric eels". When the boys enacted eels, they quietly held the tubes horizontally and maneuvered individually, walking side-by-side, sometimes tumbling the tubes in slow circling motions or undulating waves. When they enacted light sabers, they turned toward each other, tilted the tubes diagonally or vertically, and voiced the shoom, shoom, shoom of humming light sabers as they engaged each other in momentary fencing moves. 

This Star Wars example shows how play functions as an embodied literacy to produce play narratives with action texts that the boys could use to pivot the meanings of their paper toys. Action text describes how movements convey meanings when children play a shared narrative together. In other words, their swooshing sword fights relied on moves with paper tubes that conveyed a nonverbal (and covert) meaning shared among the boys. Their swings and taps with paper tubes could be read and reread as fencing moves in a laser swordfight by other children who were also Star Wars fans.

We tend to look for some print on a page when we consider children’s literacy development and overlook the action texts in children's play.  In a digital world where webpages routinely include YouTube links to videos on every imaginable topic, actions clearly speak louder than words. In this dynamic textual landscape (Carrington, 2005), children’s played texts take on new significance as a way of understanding and producing live action texts. At the very least, we should be looking beyond print media and recognizing and mediating the fluid meaning-making and embodied storytelling in children's play that develops skills for communicating through digital media. 


For the full paper, see:

Wohlwend, K. E. (2013). Playing Star Wars under the (teacher’s) radar: Detecting kindergartners’ action texts and embodied literacies In V. M. Vasquez & J. W. Wood (Eds.), Perspectives and provocations in early childhood education [National Council of Teacher of English Early Childhood Assembly Yearbook] (pp. 105-115). Charlotte, NC: Information Age.

Monday, October 7, 2013

Technology Deserts and Other Imaginaries of Childhood

Notions of childhood morph as rapidly as the technologies that zip in and out of our daily lives in an endless stream of updates: 1.0, 2.0, 3.0, and so on.  As early childhood teachers, our visions of childhood shape how we teach young children who are living immersed in rapidly shifting technologies, literacies, and global innovation. Our teacher imaginaries about childhood cause us to offer one literacy to children while making another technology-based literacy off-limits. On one hand, visions of developmentally appropriate practice privilege “natural” materials, creating oases in our classrooms from a daily barrage of popular media and glowing screens. On the other hand, a vision of young children as "digital natives" and teachers as "technology laggards" blames teachers for turning the early childhood education landscape into a widespread technology desert. 

However if we recognize that our imaginaries of childhood are dynamic and negotiated ideas, we can open up possibilities to look critically at these visions, question our assumptions, and reconsider ways of doing things. We can question:
  • Can technoliteracies be compatible with developmentally appropriate approaches? Can we argue for digital play spaces as not only appropriate but necessary? 
  • Can we retool an "all-natural" and "commercial-free" classroom to support children's actual popular media knowledge, literacy resources, and technological repertoires? 
  • Do our own assumptions and reluctance to provide experiences with technology in early childhood education perpetuate ongoing digital inequities built upon economic and gender disparity? 
  • Or are early childhood teachers being blamed as technology laggards when the real issue is under-resourced classrooms and over-stretched budgets unable to afford up-to-date iPads and touchscreens?
Digital toys and tools are expensive and out of reach for many families as well as for many early childhood classrooms.  A financial divide separates not only have and have-not households but also early education centers--doubly discouraging as schools are the key site for ensuring equitable and regular access to new literacies for all children.  Recently in Literacy Playshop workshops, I've talked with many preschool teachers excited to try apps, iPads, and filmmaking with young children. Their faces fall when they discover the price of tablets; even the $100 for the now-discontinued  Flip cam would be out-of-reach. These dedicated preschool teachers who fund so much of their curriculum out of their own pockets have no idea how to find the money to bring digital tools into their classrooms. In these cases, we are asking all the wrong questions. The root of technology deserts in early childhood education is not teacher resistance based on a romantic vision of natural child but the pernicious and systemic under-funding of early childhood education.  

Wednesday, September 26, 2012

Literacy Playshop: Playing and Storying with Media

To address the realities of early childhoods, we need to think beyond even our best practice in literacy teaching--our  familiar reading and writing workshops--and envision a play-enriched and technology-inspired literacy curricula that makes sense for today’s video-saturated world. In other words, we need expand reading and writing workshops into vibrant and creative classroom studios that I'm calling “literacy “playshops” with media-rich literacy curricula where children produce storyboards, live action plays, and digital films. I documented how literacy playshops bridge literacy, children’s peer culture, and popular media when I spent a year and a half in one kindergarten conducting research for my book, Playing Their Way into Literacies.

Now in a forthcoming book with four graduate students, we have documented how six preschool and K-1 teachers studied, planned, and taught in Literacy Playshop. The teachers supported children’s video explorations and collaborative film projects as we researched in their classrooms to understand how children  produce new kinds of literacies as they make texts together during play and media production. The shift was dramatic. In play spaces where film can now capture the otherwise temporary play scenarios, children created stories on their terms using the materials and narratives that they know best.