Showing posts with label literacy play. Show all posts
Showing posts with label literacy play. Show all posts

Wednesday, September 26, 2012

Literacy Playshop: Playing and Storying with Media

To address the realities of early childhoods, we need to think beyond even our best practice in literacy teaching--our  familiar reading and writing workshops--and envision a play-enriched and technology-inspired literacy curricula that makes sense for today’s video-saturated world. In other words, we need expand reading and writing workshops into vibrant and creative classroom studios that I'm calling “literacy “playshops” with media-rich literacy curricula where children produce storyboards, live action plays, and digital films. I documented how literacy playshops bridge literacy, children’s peer culture, and popular media when I spent a year and a half in one kindergarten conducting research for my book, Playing Their Way into Literacies.

Now in a forthcoming book with four graduate students, we have documented how six preschool and K-1 teachers studied, planned, and taught in Literacy Playshop. The teachers supported children’s video explorations and collaborative film projects as we researched in their classrooms to understand how children  produce new kinds of literacies as they make texts together during play and media production. The shift was dramatic. In play spaces where film can now capture the otherwise temporary play scenarios, children created stories on their terms using the materials and narratives that they know best.

Sunday, October 16, 2011

Think of play as a 21st century literacy

The definition of literacy is evolving to include multiple ways of interacting with, transmitting on, and navigating across screens and other media, including films, video games, and smart phone applications. We don’t just read and write printed words on a page of paper; we now blog, podcast, text message, video-record, photo-edit, and otherwise manage complex combinations of print, sound, image, and animation as we send texts across vast social networks. These digital texts are not individually-authored manuscripts, rather they are multimedia co-productions shared with an interactive and collaborative audience. We tweet for 140 characters but in larger conversations that reply, build upon, and echo each other in order to create shared understandings.

Play creates the same kind of shared and interactive text as children work together to create and maintain a cohesive play narrative. Whether playing house or playing school, all the players contribute to the emerging script. The ideas here are openly under construction as children work together to make a played text. Our kindergartners will be 21st century citizens who very likely will need to be experts at collaborating and inventing together...with literacies we cannot yet imagine.

In Playing Their Way into Literacies, I argue that we need early literacy policies that encourage children to play into their future literacies rather than policies that play it safe by shrinking the curriculum to fit the tiny bubbles on standardized tests.

Sunday, February 6, 2011

Teaching with and against Cinderella

Blogging and listening to Peggy Orenstein, author of Cinderella Ate My Daughter: Dispatches from the Front Lines of the New Girlie-Girl Culture. The book is a call to action for parents, to reject a pervasive princess consumer culture for preschool girls and at the same time support their children's pleasure and joy in playing and pretending.

Children are growing up in a world where it's possible to live in character, to be princesses from head to toe from breakfast to bedtime. Childhoods are immersed in transmedia, dense flows of consumer goods in media franchises such as the Disney Princess films that spin off DVDs, video games, and everything imaginable from mermaid toothbrushes to fluffy Cinderella slippers.

However, in my research on young children's pretend play and film-making with popular media in preschool and kindergarten classrooms, I'm finding that children are critical players and knowledgeable consumers of transmedia. Given opportunities to write and play with their favorite media themes and toys in school, young girls (and boys) find ways to twist and remake stories with princesses who take matters into their own hands and fight off dragons themselves.

The key seems to be play. When children have regular and repeated opportunities to play these texts, they don't take up the same stories but improvise and invent, changing their roles when a princess identity becomes too restrictive. When children have the chance to draw storyboards and film their doll play, puppet shows, or pretend dramas, they are put in powerful positions as authors and directors that encourage rewritings and remakings of the stories they love.

So it's not just a question of parents working to change popular media. Teachers can encourage children to make critical productions that still allow children to engage in the kinds of princess play so popular with their peers. By providing critical media curriulum that includes production with new literacies (film-making, podcasting, remixing, etc.), we can help children see that they have the power to reshape these commercially-given and widely-circulating princess narratives and rework Cinderella into more active and satisfying storylines.

But it all begins with making a space to play with (and critique) popular media in early childhood classrooms. And that means re-centering play as a valuable and necessary part of the preschool and kindergarten curriculum.