Showing posts with label literacy. Show all posts
Showing posts with label literacy. Show all posts

Monday, October 5, 2015

Mapping Apps: Looking for Playful Literacy Learning in the App Store

   photo: Luis Villa del Campo cc2.0                                                    
This week, Lisa Guensey and Michael Levine exposed the "confusion and disarray in the educational aisle of the App Stores", noting that "among free apps, more than 50 percent focused on teaching children to recognize the letters and sounds of the alphabet. Less than 10 percent of free apps focused on reading comprehension, and even rarer were skills like reading fluency (the ability to read without stumbling over certain words) and self-expression."  However, they also point out that the best-selling apps that parents buy tend to focus on simplistic reading rather than the creative literacy that educators most value. So what's going on here? 

In a forthcoming article, fellow literacy researcher Jennifer Rowsell and I look critically at apps to examine their underlying assumptions about learning. We found that rather than an educational definition of literacy based on reading research, an oversimplified and commonplace notion of reading is  operating here-- for both parent consumers and app developers. And oddly, it seems based on 20th century learning models of drill and memorization in flashy flashcards, ignoring the rich potential of 21st century literacies in touchscreen animation and digital media production.


Guernsey and Levine call for clear criteria to ensure educational apps truly promote learning that has relevance beyond the screen, such as literacy learning that is meaningful, authentic, and social. Toward that end, Jennifer Rowsell and I have developed a rubric and mapping tool to compare educational apps on key aspects of digital literacies, that move well beyond word and letter recognition. Importantly, these rating tools are grounded in our ethnographic research in which we closely observed children with a range of apps to see if and how deeply they engaged in literacy. The most engaging (and popular) literacy apps earned high ratings in all dimensions:  multiplayer activity that allowed children to play together but also to design their own content using image, sound, movement, and animation in open-ended play. Good apps, like good books, also engaged a learner's passion for learning more and could be shared on digital networks.

Saturday, January 12, 2013

Cursive, really? This is not your grandmother's third grade

Once again there's a bill in our state to mandate cursive writing instruction in school. Our third graders who take high-stakes tests with the risk of potential grade retention are already tasked with elementary curricula increasingly filled with test content to prepare them for test-taking. Should precious curricular time be spent on handwriting practice when teachers have difficulty squeezing in core subjects like social studies and science?
Nationally, there is widespread agreement that academic subjects and new literacies take precedence over pretty penmanship: in the new Common Core State Standards adopted by 45 states including Indiana, keyboarding is included; cursive is not. Forward-looking districts are equipping students to read, write, produce, and publish on mobile technologies, making the decision to prepare children to function with 21st century literacy tools. In this environment, the time-consuming enterprise of cursive writing instruction seems quaint at best, falling into the nice-if-we-had-the-time category.
Apparently, one can be pretty successful with minimal cursive skills. Look at  Jack Lew, the US secretary of treasury nominee who may soon be signing all our money. How long did it take him to master this signature?



Wednesday, September 26, 2012

Literacy Playshop: Playing and Storying with Media

To address the realities of early childhoods, we need to think beyond even our best practice in literacy teaching--our  familiar reading and writing workshops--and envision a play-enriched and technology-inspired literacy curricula that makes sense for today’s video-saturated world. In other words, we need expand reading and writing workshops into vibrant and creative classroom studios that I'm calling “literacy “playshops” with media-rich literacy curricula where children produce storyboards, live action plays, and digital films. I documented how literacy playshops bridge literacy, children’s peer culture, and popular media when I spent a year and a half in one kindergarten conducting research for my book, Playing Their Way into Literacies.

Now in a forthcoming book with four graduate students, we have documented how six preschool and K-1 teachers studied, planned, and taught in Literacy Playshop. The teachers supported children’s video explorations and collaborative film projects as we researched in their classrooms to understand how children  produce new kinds of literacies as they make texts together during play and media production. The shift was dramatic. In play spaces where film can now capture the otherwise temporary play scenarios, children created stories on their terms using the materials and narratives that they know best.

Wednesday, February 3, 2010

Less is More: Literacy Learning, Standards, & Engagement

Here's a great quote about the power of deeply engaged learning by Susan Engel in the Op Ed section of the New York Times. Engel argues that instead of a curriculum crushed by "laundry lists" of superficial skills, students would be better served by rigorous focused goals such as immersing learners in purposeful reading and writing:

"In this classroom, children would spend two hours each day hearing stories read aloud, reading aloud themselves, telling stories to one another and reading on their own. After all, the first step to literacy is simply being immersed, through conversation and storytelling, in a reading environment; the second is to read a lot and often. A school day where every child is given ample opportunities to read and discuss books would give teachers more time to help those students who need more instruction in order to become good readers.

Children would also spend an hour a day writing things that have actual meaning to them — stories, newspaper articles, captions for cartoons, letters to one another. People write best when they use writing to think and to communicate, rather than to get a good grade."

Read more at http://www.nytimes.com/2010/02/02/opinion/02engel.html?emc=eta1

Friday, January 22, 2010

txting imprvs splng

Sometimes literacy learning is counter-intuitive. Research at the University of Coventry shows creating abbreviated spellings for texting strengthens students' phonological awareness. Texting offers daily opportunities to engage spelling by requiring writers to identify and retain the essential letters needed for readers to recognize words such as hmwrk and l8tr. Dr. Clare Wood notes,

"If we are seeing a decline in literacy standards among young children, it is in spite of text messaging, not because of it."

Basically, you need to have a deep understanding of a word's essential elements in order to tweak it. So invention produces better spelling knowledge than drill and memorization. Kindergarten and primary teachers who encourage children to "spell it as it sounds" have known this for decades. http://news.bbc.co.uk/2/hi/uk_news/education/8468351.stm