Showing posts with label concepts about screens. Show all posts
Showing posts with label concepts about screens. Show all posts

Friday, August 8, 2014

Learning to Read, One Tap at a Time

                                                                                                                         by dolanh cc-nc-sa2.0   

Three-fourths of U.S. families with young children now have mobile devices (e.g., smartphones, tablets). These accessible digital tools are equipped with touchscreens that respond instantly to a fingertip swipe and are just the right size for young children to handle, carry, and operate. However, the icon-based interface of touchscreens organizes space and image very differently than books. It's time to expand Marie Clay's familiar book-based Concepts About Print: the understandings that help readers move front to back, left to right, and top to bottom through a book or to focus on the black and white lines of print rather than the images when reading.

A child with a tablet balanced on her lap is learning that the touchscreen is organized by a grid of colorful squarish icons that represent software applications, and importantly with little or no print.


Each icon opens an app at the touch of a finger and reading involves more taps…on arrows, “x”, checkmark, trashcan, pencil, plus signs and so on. These icons are not arranged in the orderly rows of print on a page but are scattered along the top, bottom, or corners of the screen. 

I argue that touchscreen technologies operate with an expanded set of conventions for interactive modes including finger swipes, icon recognition, and voice controls; in other words Concepts Beyond Print. (For more details, see a forthcoming chapter in the book Reclaiming Early Literacy edited by Kathryn Whitmore and Rick Meyer.) 

Today’s young children are learning printless ways of reading—one finger swipe at a time. With each tap, our emergent readers are learning interactive and flexible orientations to digital reading: recognizing icons as activators or portals, expecting a finger action to produce a screen change, and persisting when nothing happens, knowing that an area of the screen might contain an invisible icon that may appear when pressed. And accordingly, our teaching must change to recognize all that children already know.

Wednesday, September 18, 2013

Learning to Read by Playing Club Penguin?

Children use keypads and touchscreens on a broad range of technological devices to browse, view, interpret, navigate, interact, and produce original texts. Guy Merchant suggests that reading online texts requires a knowledge of concepts specific to screen-based text (e.g., keyboard use, the mouse–cursor relationship, screen navigation) and new understandings about the organization of space and image on screens that extend Marie Clay's concepts about print.

In our chapter on children's screen literacies published in Anne Burke and Jackie Marsh's new book, Children's Virtual Play Worlds, Tolga Kargin and I documented children's cursor moves, finger jabs, and other ways of reading computer screens as they played side-by-side and navigated in and out of snowy locations in Club Penguin. And we found that there's a lot of reading and writing going on!
Computer Handling in Physical Space
Digital Literacy Practices in Screen Space
Mouse-handling
Double-Clicking (to select options)
Reading
Searching/Scanning: Clicking to open a pop-up or drop-down menu

Clicking (to open or confirm options)
Independent Reading: Gazing or pointing at screen with words or phrases or images

Hovering (to see drop-down menu)
Partner Reading: Reading words aloud while gazing or pointing at screen
Keyboarding
Tapping (e.g., finding and pressing one key)
Reading Aloud to Self (inner speech): Reading words aloud softly while gazing at screen

Toggling (e.g., between keys on numeric pad, arrow keys)
Messaging
Selecting & Combining Pre-set Words or Phrases to Send Messages


Rereading Own Message/Confirming Action